Augmented Reality - 3D Images

I have written about Augmented Reality (AR) coding in general, how it works with Layar, and Windows Mango.  The last part I’d like to discuss is the 3D modeling.

The general idea is combining the QR code with the layering that we previously learned about. The major difference is the outcome, a full 3D rendering of whatever we’d like overlayed on the triggering element, usually a specific AR code.

The AR code usually has a solid black border and a bit of unique graphics inside it. What’s inside the box does not really matter, only that it’s relatively unique. The solid black border then serves as the container and the pivot points for the 3D object to build off. You do not need to anchor the image, but it creates the effect that as the code is moved, the 3D model does as well.

I found a great video on www.tinkernut.com that points out how to start creating your own code and add the model to it. In the video, he points out each of the necessary steps and some of the options that you have available to create whatever effect you’d like, as well as a couple options of what is out there. If you would like a few more examples, check out these 10 examples as found on DigitalBuzzBlog.

The best resource to begin with, though, is the source of most of the 3D modeling software out there, the ARTookKit site itself. It has a wide variety of off-shoots, but that is the base set. You should be able to start there and find what works best for you.

Stepping into AR can be daunting, but there are many resources available to help you. Find what works best for you and go with it. You can be as creative with it as you’d like.

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